Alida Sequel in development:

An email to Juno from Arin:

"Since my 'captivating' visit to Alida a few years ago, I have been going back to the Alida island from time to time. As you are well aware I was imprisoned by Kivas, but thanks to a complete stranger sent to Alida by my resourceful wife, I was eventually set free.

I must admit that I am gravely concerned. The last time I ventured back to Alida, I was overwhelmed by the growth of the Water House experiment. It is growing at a faster rate than you or I had anticipated and it won't be long before it begins to consume the nearby structure of the guitar. My fear, is that it will undoubtedly collapse.

It was your idea to start the experiments with the Bi-Sphere devices and I need your help to try and stop the entropy. I believe it will grow exponentially - who knows what it will eventually consume.

I have drawn the approximate size of the entropy influence as it is at present in the diagram below, and I trust you will sense the urgency of the situation."

    - Arin

Alida entropy influence

"I have just been to Alida and seen the entropy influence for myself. Arin was right, we need to terminate this as soon as possible."

- Juno

"I have learned some details about the Bi-Sphere devices recently, and have managed to finally pry one apart - a small indentation on the back surface opens the device in a most graceful way, like a flower opening to greet the morning sun. The miniature machinery inside is not so easy to comprehend, I will need to hasten my study and experimentation.
On a positive note, I was able to build a crane arm that extends from outside the entropy influence to the entropy aperture. I'm hoping that I will be able to pass measuring instruments and cameras into the aperture itself."

- Juno

"I've had a disappointing day and have not progressed at all. I conveyed a small camera along the crane arm toward the entropy aperture, but to my astonishment the camera equipment melted when it was a metre from the aperture. The entropy influence is a source of intense heat but it seems only at very close range.
I'm beginning to suspect that the entropy influence is not a "space-time hole" as I had previously thought, but whatever the intention, it is powerful. I cannot learn any more from the entropy influence and the Bi-Sphere device mechanics are proving difficult to understand.
Perhaps I should go back to the actual Bi-Sphere and explore as much of it as possible for clues."

- Juno

Alida was originally released in 2003 on Macintosh and PC platforms, and searching 'alida game' online you may find vintage releases available.

Five years in the making, the world of Alida will captivate you with its wondrous graphics, intriguing puzzles and original music score. This atmospheric graphical adventure is set on Alida, a guitar-shaped island theme park constructed by a young and wildly successful band. However when money woes and paranoia set in, the band splits up.

Alida Game Attributes:
Unique Locations
Bizarre Transportation Machines
Ornate Objects
Electronic Imagery
Tactile Contraptions
Massive Constructions
Animated Natural Elements
Enticing Original Music Score

Alida is devised by a widely successful music group. Paranoia sets in and the band splits up, each claiming different areas of the island theme park for themselves. They devise strange and elaborate systems to protect their wealth. Each grow increasingly isolated and the band eventually abandon Alida.
Several years later the band's manager Kivas suggests the band reunite on Alida. Soon thereafter, band member Arin leaves for Alida and is not heard from again.

Imaginative and beautifully rendered 3D environments
Engaging puzzles ranging from simple to complex
Mesmerizing audio
Story of intrigue and mystery

During the Alida Game start up, the opening dialogue sets the stage. Julia, the wife of Arin, explains to you her plight and pleads with you for help.